| Intel's Silverthorne Chip Could Power Apple's Future
Intel's new Silverthorne chip is ideal for ultra-portable laptops like Apple, Inc.'s MacBook Air, but Intel may be laying the foundation for future Apple processors. Intel gave a hint of Apple's future in one of 14 papers it will present at the International Solid-State Circuit Conference in San Francisco. .
July 2007
After casting their votes on the agreement and before the final tally was announced, the body, on a hand vote, ironically rejected a nonbinding question to approve casino gambling in town. Only about half the voters remained on the high school athletic field for that tally."I don't think that's a true indication of how people feel, because so many people had left," said Marsha Brunelle, selectmen chairwoman.Asked if that outcome tainted the vote on the agreement, Mr. Marshall [Glenn Marshall, the Wampanoag chief] said: "It's the end of a hot day, people get tired, people leave. The true number is the one that got counted."But casino opponents would not minimize their victory."That's the root question," said Jacqueline Tolosko, president of the anti-casino group Casinofacts. "We're really encouraged.
Motorola Leverages Ecosystem Strength to Create Ultimate Mobile ...
BASINGSTOKE, England, Oct. 17 /PRNewswire-FirstCall/ -- Motorola, Inc. (NYSE: MOT) today recognizes its ecosystem allies for their contributions in enriching the MOTO Z8 product experience. A multimedia powerhouse, the MOTO(TM) Z8 features crystal clear video capture and playback at 30 frames per second. The device also offers generous external memory support for media storage -- from the optional 4GB cards available on the market today up to 32GB when larger capacity cards become available. Motorola coupled its own innovative design and technological expertise with industry-leading applications and solutions from Actimagine, CNN Mobile, DataViz, Podcast.com, ShoZu, weComm and Yahoo! to create the MOTO Z8, which recently hit store shelves. MOTO Z8 is the world's first Kick Slider(TM) phone featuring a unique ergonomic 'fit-to-face' profile.
Telecom, remystified
Quick: Name a consumer offering, besides gasoline, that has been getting more expensive, not less. It's not food or clothing or electronics or anything sold at Wal-Mart. But take a look at your cable TV bill. Odds are high that the channels you subscribe to cost considerably more than five or 10 years ago. In fact, the price of cable has risen by nearly 70 percent over the past 10 years, nearly twice the rate of inflation. .
Samsung unwraps GX-20 DSLR, new compacts
Samsung today became the latest in a series of camera makers to update their lines for the PMA photography show next week. At the top of the line, the GX-20 digital SLR is a close cousin to the similarly new Pentax K20D but with key differences; while it shares the same 14.6-megapixel, low-noise CMOS camera sensor as the K20D, the GX-20 includes a different on-camera interface and generates JPEG images differently than its Pentax sibling. The Samsung unit's physical design is also different and sports a dedicated RAW shooting button that produces an uncompressed shot even when the camera is normally set to JPEG mode. The GX-20 also boasts optical image stabilization and a dust removal system that works both actively through a shaking system and passively through a dust-repellant coating.
Dark Sector interview with David Kudirka: no PC version and no movie ...
David Kudirka: First of all, what gives specificity to the game is the use of the Glaive. It is truly a unique weapon. You have to sometimes use it in combination with fire-arms, but you must also use its new capabilities, acquired during the game, in order to create new styles of combat. That changes a lot compared to a simple shooter. And as you advance through the game you'll find more weapons and more ammunition. Moreover, with the Glaive [attached to his body], the hero himself is like a weapon. So he evolves and becomes stronger, which is a very interesting element in a game that wanted to be very open. JF: During the presentation we've seen a lot of intermediary sequences. Their proportion seemed quite important. Just to provoke you a bit, we're just tempted to say if there's any room left for gameplay between two cinematics...
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